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We Become What We Behold

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In We Become What We Behold, players are thrust into the role of a media influencer, tasked with the delicate responsibility of selecting and broadcasting incidents from a lively public square to an impressionable digital populace. The game’s core mechanic is simple: capture moments with a camera, choosing which behaviors to highlight—whether it’s an ordinary individual wearing a quirky hat or a tense disagreement between characters. Each decision affects public perception and subtly encourages the characters within the game to amplify their behaviors, illustrating the potent impact media can have on societal dynamics.

In We Become What We Behold, players are thrust into the role of a media influencer, tasked with the delicate responsibility of selecting and broadcasting incidents from a lively public square to an impressionable digital populace. The game’s core mechanic is simple: capture moments with a camera, choosing which behaviors to highlight—whether it’s an ordinary individual wearing a quirky hat or a tense disagreement between characters. Each decision affects public perception and subtly encourages the characters within the game to amplify their behaviors, illustrating the potent impact media can have on societal dynamics.

Shaping Narratives and Observing Consequences

As the game unfolds, it becomes a complex commentary on the feedback loop between what is shown in the media and how people act and react. With each snapshot, players can escalate ordinary situations into societal trends, turning minor altercations into widespread conflicts, or alternatively, mundane moments into cultural icons. This mechanic exposes the player to the consequences of media focus, showing that what starts as an isolated incident can be magnified into a defining societal movement. The game progresses towards inevitable climaxes that are shaped by the player’s choices, revealing a stark message about the power of media framing and the responsibility that comes with it. Through this interactive experience, We Become What We Behold invites players to reflect on the ethical implications of their media consumption and creation in shaping real-world perceptions and actions.

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